So far, we've covered impulse resolution, the core architecture, and friction. In this, the final tutorial in this series, we'll go over a very interesting...
In the first two tutorials in this series, I covered the topics of Impulse Resolution and Core Architecture. Now it's time to add on some of the final...
In this part of my series on creating a custom 2D physics engine for your games, we'll add more features to the impulse resolution we got working in the...
There are many reasons you might want to create a custom physics engine: first, learning and honing your skills in mathematics, physics and programming are...