Jonathan Lam

Digital Artist
Hi everyone! My name is Jonathan Lam, and I'm a digital artist on a mission to empower, educate and inspire creative students just like you to gain the creative skills you desire!
Currently I work for Ubisoft as a concept and game artist. My skills range from graphic design to illustration, animation, 3D modelling/sculpting, concept art, and video editing. Some of the projects I've worked on include Hungry Shark World, Hungry Shark Evolution, Starbeard, and the Kickstarter-funded game called Eminence: Xander's Tales.
I've also worked as a graphic designer and illustrator with many high-profile clients, including Riot Games, Sony Entertainment, Hasbro, and Google.
Courses

How to Create an Animated Particle Slideshow in After Effects

How to Animate a Landscape Painting in Adobe After Effects

How to Animate an Urban Rain Painting in Adobe After Effects

How to Create Animated Slideshow Transitions in After Effects

How to Create an Instagram Story Template in After Effects

How to Make Liquid Animation Titles in Adobe After Effects

Create a “Stranger Things” Inspired Text Animation in Adobe After Effects

Create an Oddly Satisfying Pendulum Animation in Cinema 4D

Create a Rainy Window Effect Animation in Adobe After Effects

Create a Rain Scene With Envato Elements

Create a Cool Ice Effect Animation in Adobe After Effects

Create a Cinematic Text Animation in Adobe After Effects

Create a Low Poly Moon With Cinema 4D

Create Turntable Animations With Cinema 4D

Up and Running With Cinema 4D

Animating Paint Strokes With Cinema 4D

Animating Icons With Adobe Illustrator and After Effects

Designing Game UI Assets in Adobe Illustrator

Design Isometric Environments for Games

Character Design & Animation for Games

Environment Concept Art for Games
Tutorials









