Fernando Bevilacqua
Fernando is a Computer Science professor who plays as an indie game developer during his free time. He runs the Flash gamedev site As3GameGears.
Tutorials

How to Implement and Use a Message Queue in Your Game

Hockeynamite - Development Post Mortem

Create a Hockey Game AI Using Steering Behaviors: Game Mechanics

Create a Hockey Game AI Using Steering Behaviors: Defense

Create a Hockey Game AI Using Steering Behaviors: Attack

Create a Hockey Game AI Using Steering Behaviors: Foundation

Understanding Steering Behaviors: Queue

Finite-State Machines: Theory and Implementation

Understanding Steering Behaviors: Leader Following

Building a Peer-to-Peer Multiplayer Networked Game

Understanding Steering Behaviors: Path Following

Understanding Steering Behaviors: Collision Avoidance