Kyle Sloka-Frey

Data Scientist, Father, Game Dev, Developer, Futurist
Kyle is a data scientist, father, game dev, and all around analytics and organization lover. He enjoys space and all things Futurism.
Tutorials

Code Optimizations for Game Development: Basic Structures and Mindsets

Solving Player Frustration: Techniques for Random Number Generation
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What's in a Name? Data Analysis of 5,820 Steam Games
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Balancing a Closed Economy in Multiplayer Games

Let's Build a 3D Graphics Engine: Dynamic Lighting

Let's Build a 3D Graphics Engine: Colors

Let's Build a 3D Graphics Engine: Rasterizing Triangles and Quads

Let's Build a 3D Graphics Engine: Rasterizing Line Segments and Circles

Let's Build a 3D Graphics Engine: Spaces and Culling

Let's Build a 3D Graphics Engine: Linear Transformations

Let's Build a 3D Graphics Engine: Points, Vectors, and Basic Concepts